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Blade Darth
Room for Improvement Limited Expectations
262
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Posted - 2017.07.06 23:00:36 -
[1] - Quote
1) summer 2) everybody is krabing like crazy before the faction citadel patch, high chance of massive pew pew in several regions
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Blade Darth
Room for Improvement Limited Expectations
264
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Posted - 2017.07.07 18:35:29 -
[2] - Quote
xp8k wrote:Eve really needs more frequent balance patches all around to keep it feeling fresh and break up stagnation. By "balance" you mean nerfs/ buffs to imbalance things on purpose so every couple months there is a new FOTM or a region everybody wants to be at?
AI controlling bounties could do the trick, rat type being farmed the most would lose bounty value (and the one/s being farmed least- gained) until concord would pay 2 isk for a battleship and it would become a necessity to leave and invade that other region. Atm the more you rat- the better (counterintuitive, why would concord pay the same if something is so easy to kill and dies by the thousands). Similar thing for relic/data loot in regions....
It could be simple solution, script editing loot tables/ isk in small increments based on % of rat type killed in game.
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Blade Darth
Room for Improvement Limited Expectations
264
|
Posted - 2017.07.08 10:25:01 -
[3] - Quote
Uselesss Pig wrote:There is stagnation yes but I think its pointless to argue about what is wrong.I say that because ccp is aware of it and is planning to do something about it.Watch the new dev video https://www.youtube.com/watch?v=3C_dS-VmPec "We are balancing out how we do balance changes". Finally lel.
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Blade Darth
Room for Improvement Limited Expectations
267
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Posted - 2017.07.09 11:45:48 -
[4] - Quote
ImYourMom wrote:more entrances into null. Having 1 or 2 gates that become camping choke points stops people getting in. With jump fatique a limit on jump distance it also becomes difficult. wormholes, jump clones, alts... I use mainly wh's and jump clones but having an alt or a friend to scout trough a choke point is an option too. NS is supposed to be dangerous, if everyone could just go on autopilot and not die in a gatecamp, it would become HS 2.0 (or 3.0, it's already 2.0)
You know why fatigue and bridge distance was hammered. It was supposed to allow smaller entities to deploy caps and supers without fear of a blob from another side of the galaxy 3'rd partying 10 minutes later.. It's not working as intended but the mechanic itself is ok. I think CCP needs a professional psychologist to tell them how to crowd control the blue donut.
"intel killing pvp" I thought post was somewhat serious until I read this. You complain both on intel and gatecamps? Intel>gatecamp. Also tell me which roaming gang doesn't use intel. Yours? Might explain why you think pvp sucks.
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Blade Darth
Room for Improvement Limited Expectations
267
|
Posted - 2017.07.09 13:48:14 -
[5] - Quote
Scath Bererund wrote:The faction citadels aint worth much. Doubt there will be any wars over them idk, the estimates are all over the place and knowing CCP they will be either useless or OP. I bet on OP since it's a 1-time deal. You also have to take control of the system before patch hits, so it's a gamble. ask leadership what their plan is if every system in Provi turns out to be worth 400b
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Blade Darth
Room for Improvement Limited Expectations
267
|
Posted - 2017.07.09 14:38:50 -
[6] - Quote
Crap. You also can't take the rig out so it's useful only for the locals. What about the structure stats themselves? If it has more grid/ hp/ dmg than a fortizar it's gonna be worth accordingly...
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Blade Darth
Room for Improvement Limited Expectations
268
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Posted - 2017.07.11 11:04:33 -
[7] - Quote
ImYourMom wrote:hi, I'm a troll alt account and have nothing meaningful to say
As Robert stated, NS is open, Some areas are too open and safer than high security (even for random neutrals, as locals are too scared/ carebear/ lazy to do something). Gatecamps are sporadical/ based on timezone, Looking at intel and knowing the region gives you 99% chance to jump into a clear (baddies docked) system. People come trough and complain it's not camped, in others the camp is a shadow of it's former self and easily avoidable even without nullification.
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